Absolutely stunning collection of FACTS that New York Times reported throughout 2018. A page to be bookmarked and read to learn, laugh aloud at and get amazed by.
A behind-the-scenes look at how Amazon rules work in protecting the consumer and how the system is gamed.
A very good piece on hyperinflation and how it has reared its head every few years across the globe and created social, economic and political havoc.
A peak into the new-age world of e-sports, video games as spectator sports.
More than 10 million people tuned in on streaming platforms like Twitch and legacy networks like ESPN, with a higher share of 18-to-34-year-olds than the Super Bowl or the NBA Finals.
It’s unclear what the popularity of e-sports among younger generations will mean for traditional pro sports. A 2017 study from Street & Smith’s Sports Business Journal found that the average age of a Major League Baseball TV viewer was 57, while the average ages for NFL, NHL, and NBA viewers were 50, 49, and 42, respectively. Meanwhile, nearly 63 percent of those playing Fortnite—the inescapable mobile game that’s made $1 billion since being released last autumn—fall within the coveted 18-to-24-year-old demographic.
Passion for the industry runs deeper in Asia, where gaming culture is more ingrained and American sports have less of a footing. South Korea recognized e-sports as a second-level Olympic sport in 2015, and this past August, e-sports made its debut at a major global athletic event with an exhibition during the Asian Games in Indonesia.
Companies are starting to bypass the Apple and Google appstore in how users discover, download and pay for their apps. Netflix has started this with iTunes and Spotify was quick to follow suit. It could be potentially disastrous for a company like Apple, whose so-called platform business can disappear very fast, leaving it as a hardware manufacturer of phones which people don’t care for any longer.